Level: Warden (Base)

Target: Self
Effect: Pay HP up to your CON Rating, Prepare as many quill(s) as HP you paid. You may hold a number of quills up to your CON Rating

[OPT] Thrust:
Range: the adjacent hex directly ahead of the attacker.
Target: 1 Creature
Saving Throw: AS/DS
Effect: Thrust All your quills at the Target
On Success: The target get Psuedo-Quilled by those quills
On Failure: You get an vulnerable status

[OPT] Crosspine Designator
Range: Sight
Target: as many creature up to half your prepared quill
Effect: Until the start of your next turn if a targeted token is adjacent to you and declare or resolve a tactic, they will be psuedo-quilled with \(1d6\) quills, then if the tactic was resolved with AS/DS against you, the damage get halved.

[OPT] Spine Dash:
Effect: Quick Use 3 quills and Resolve this tactic, Roll Up into a ball, Move one hex directly forward, then:
if your movement did intercept the movement of a creature,that creature get psuedo-quilled for \(1d6\) quill, and have to stop the hex forward of your interception, or if not possible, the hex behind
Or if your movement did intercept a tactic that use AS/DS make the tactic resolve against you, halve the damage if taken, then attacker get Psuedo-quilled by \(1d6\) quills
Note you need an entire action move to unroll

Then if you move in the same hex of a creature targeted by a tactic (that is not you) that deal core damage, make the tactic resolve against you, and halve the damage taken. attacker will get Psuedo-quilled by \(1d6\) quills

Last Edit: 2025-03-19
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